OUR TEAM

The minds behind the horror

Batuhan Gündüz

Batuhan Gündüz

Founder, Screenwriter, Producer and Publisher

My passion for cinema introduced me to the creative power of the digital world. While studying Radio, Television, and Cinema at university, I took my first step into the industry in 2020 by writing and directing the film Y. Köyü Ye’cüc Me’cüc.
Since 2014, I’ve been producing content on YouTube focusing on unsolved mysteries, conspiracies, cryptozoology and paranormal phenomena developing a strong audience in this niche. I also worked as a video editor for PlayNowMedia, where I edited story-driven mystery videos on topics like Bigfoot and unexplained encounters.
I conducted interviews with renowned Bigfoot researchers Ron Morehead, the man behind the famous Sierra Sounds, and M.K. Davis, another well-known Bigfoot expert.
Bringing cinematic storytelling into the digital world, I founded Dead Witness Studio and stepped into the game industry. At our studio, I served as producer and publisher for the horror games Y. Village – The Visitors and Apartment No 129, both released in 2024, as well as the team leader for both projects. Our games have been released not only on Steam, but also on PlayStation, Xbox, and Nintendo Switch. At the same time, we continue to develop new projects and create story-driven digital experiences. We are now working on two horror games planned for release in 2026 Eilean Mor: The Lost Keepers and Antichrist. We plan to bring both titles to Steam and all major consoles.
Linkedin logousyla birlikte linkedin profilinin linki: https://www.linkedin.com/in/batuhan-gunduz-/

Aylin Gündüz

Aylin Gündüz

Creative Media Supervisor

Aylin Gündüz is responsible for overseeing all creative media processes for projects developed at Dead Witness Studio. She manages the entire creative production workflow of game trailers, promotional videos, posters, and social media visuals, from the initial concept stage to final release.

Her primary focus is to build a visual language that accurately reflects each project’s unique atmosphere, narrative world, and emotional tone. In this context, she carefully plans and implements elements such as color palettes, typography choices, editing style, and overall visual coherence.

Working closely with the creative team, Aylin Gündüz produces promotional materials that strengthen the studio’s brand identity and leave a lasting impression on audiences and players. She ensures that all published content remains consistent with the project’s core identity while establishing a strong connection with the target audience.

The distinctive visual storytelling and atmospheric consistency of Dead Witness Studio are shaped by Aylin Gündüz’s creative vision and detail-oriented approach.

Latif Güngör

Latif Güngör

Programmer – Developer

Latif Güngör entered the gaming industry with his first solo project, SUKUR, a low-budget game developed entirely on his own. The game received positive feedback, earning a 77% user score. Later, his path crossed with Batuhan Gündüz. Latif’s technical expertise in game development, combined with Batuhan’s cinematic knowledge and storytelling skills, resulted in two games that players loved.
Latif contributed significantly to Y. Village – The Visitors and Apartment No 129, handling programming, optimization, and technical development tasks with great success.

Burak Bican

Burak Bican

Programmer – Developer

Programmer – Developer
A long-time acquaintance of Batuhan Gündüz, Burak Bican joined the team as an intern. He is currently working on environment design for the team’s 5th planned project, a new horror game, while learning from the experiences of Latif Güngör and Batuhan Gündüz. He also contributes with his musical talent, providing input on sound and atmosphere. In Eilean Mor: The Lost Keepers, he has taken on smaller tasks, supporting the project’s development.
Burak also appeared as an actor in Batuhan Gündüz’s horror film Y. Village: Ye’cüc Me’cüc and in the horror game Apartment No 129.
He is also expected to appear in the Y. Village documentary, which is planned to be produced in 2026.

Mehmet Akman

Mehmet Akman

3D Designer, Animator & Full-Stack Developer

Mehmet Akman bridges the worlds of design and technology with a rare versatility. As both a 3D artist and a full-stack developer, he brings technical precision and creative vision to select projects at Dead Witness Studio.

His expertise spans from crafting atmospheric 3D environments and character animations to architecting robust web applications and interactive experiences. This dual mastery allows him to seamlessly translate creative concepts into functional, immersive digital realities.

Whether sculpting haunting game assets, engineering responsive web and mobile platforms, or optimizing performance pipelines, Mehmets contributions embody the studios commitment to merging artistic excellence with technical innovation. His work on selected projects ensures that Dead Witness Studios horror experiences are not only visually striking but also technically flawless across all platforms.